- Strong painting and compositing skills in Photoshop and Substance Painter
- 7+ years freelance experience
- Well versed in advanced surfacing techniques such as subsurface scattering (SSS)
- Understanding of procedural texturing and physically based rendering (PBR)
- Creating game-ready environments and assets in Maya for use in Z-Engine
- 3D modeling complex props to assist the animation team
- Designing characters alongside Lauren Faust in the game's streamlined style
- Developing day and night versions of stages for visual interest and variety
- Illustrating banners and other art as needed
- Implementing feedback and direction from the core development team
- Management of digital files according to SVN file hierarchy
- Streaming monthly progress of the game via Twitch.tv with team members
- Prepared educational material and courses on the major features of ZBrush
- Troubleshooting and discovering creative workarounds on the fly to assist students
- Lectured and gave step by step instruction to students
- Assisted students in professionally showcasing their final art
- Painted vibrant backgrounds for a television advertisement
- Fitted layouts to animation cels in After Effects