Lindsay Towns
Lindsay Towns
Environment and Prop Artist
Detroit, MI, United States of America

Summary

- Strong painting and compositing skills in Photoshop and Substance Painter
- 5+ years experience interacting professionally with private clients
- Well versed in advanced surfacing techniques such as subsurface scattering (SSS)
- Understanding of procedural texturing and physically based rendering (PBR)

Resume PDF

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Skills

3D ModelingEnvironment ModelingLightingProp ModelingUV MappingPBR Texturingmental ray

Software proficiency

Photoshop
Photoshop
Maya
Maya
UVLayout
UVLayout
Unreal Engine
Unreal Engine
Substance Painter
Substance Painter
Substance Designer
Substance Designer
ZBrush
ZBrush
TopoGun
TopoGun

Productions

  • Untitled 1
    • Video Game
      Them's Fightin' Herds
    • Year
      2018
    • Role
      Environment Artist
    • Company
      Mane6

Experience

  • Environment Artist at Mane6
    January 2016 - Present

    - Creating game-ready environments and assets in Maya for use in Z-Engine

    - 3D modeling complex props to assist the animation team

    - Designing characters alongside Lauren Faust in the game's streamlined style

    - Developing day and night versions of stages for visual interest and variety

    - Illustrating banners and other art as needed

    - Implementing feedback and direction from the core development team

    - Management of digital files according to SVN file hierarchy

    - Streaming monthly progress of the game via Twitch.tv with team members

  • Background Artist (Contract) at Thunderbean Animation
    Detroit, United States of America
    June 2014 - July 2014

    - Painted vibrant backgrounds for a television advertisement

    - Fitted layouts to animation cels in After Effects

  • Resident Assistant at College for Creative Studies
    Detroit, United States of America
    January 2013 - May 2014

    - Organized documents and maintained logs, reports, and legal paperwork

    - Promoted and coordinated events for more than 30 residents